![]() ![]() What’s also really cool is that not all of these items are on a timer. Meaning you can use them for an extended window of opportunity if you’ve got solid tekkers. Instead, they’ll only disappear if Shadow takes too much of a beating. They’re all very handy tools that allow you to stay more on the offensive or keep progressing at a steady pace. They’ll fully recover your HP & SP for special attacks (if you pay for that option) and allow you to purchase the aforementioned shield-attack item and more ninja goodness. The good thing is, checkpoints are spread out in a fair and reasonable amount. This mini-boss was deceptively frustrating. But then again, this game was designed by only one person, so I will cut them some slack there… Just a little. Some of these enemy locations definitely soured the overall experience. Which practically forced me to spend my hard-earned currency on a shield-attack item, just to cheese through it. ![]() I got completely stuck on this one mini-boss encounter with moving platforms and insta-kill spikes underneath, all the stuff. That being said, some of the enemy locations were obviously placed in areas you just knew the developer was giving you a hard time with. It really is ultra addictive progressing through a seemingly insurmountable obstacle in this game. Though that was Cyber Shadow’s biggest drawcard for me learning the ropes in boss battles, whilst also figuring out the best way to advance through a tricky enemy and platforming setup. Well, at least that was my experience with it, maybe I actually do just suck at these games. The bosses themselves are consistently difficult and challenging throughout, but they’re never outright cheap or anything like that. After a few attempts, you’ll start recognising their attack patterns and notice the tide slowly shifting in your favour… I consider myself quite good at these types of games too, but Cyber Shadow still got me a royally spanked. Because quite honestly… I probably wouldn’t be able to finish this game for the review, let’s be real. ![]() Now since Shadow has unlimited lives and the fact that his currency accumulates after a failed attempt, you needn’t worry about how many times Shadow bites the dust. Ninja Gaiden’s Formula… With A Modern Touch Another has insta-death spikes that’ll start rushing towards him until he escapes their reach. One level, in particular, has faulty electrical wiring which can damage Shadow if he’s not careful. So you could say that the environment itself is an opponent, and that actually is the case in some areas. There’s a heap of precise platforming involved in these levels, and the obstacles normally have an enemy placed somewhere in a VERY uncomfortable spot to deal with. Shadow progresses through a series of ‘chapters’, fighting gauntlets of enemies, whilst taking down two bosses at the halfway and endpoints of the levels. While the bosses usually pass by without much fanfare, each one is brilliant and challenging in their own way, with my only complaint being that there are too few.Shadow’s fireball attack is useful for dealing with pesky enemies up above. The other type is a large and mostly unmoving enemy, which requires the player to avoid attacks which track their movements. These bosses fall into two main categories: one is sized roughly the same as the player character, relying on area of effect attacks, and require timing to take down. The combat is probably best showcased in the boss fights, which bookend most levels, and test players’ combat and platforming skills prior to facing off against each boss. The game’s setup encourages the player to learn how each enemy functions in order to take them out soon as possible trying to run past them will often result in them catching up to you, sending you back to the checkpoint. You’re able to unleash fire to strike foes above you, or use a shuriken, the ninja throwing star, to hit enemies at range. The combat takes centre stage and features a variety of skills beyond the starting slash. While there are some elements of exploration, these mostly extend to optional collectibles and secrets, with the story being pretty linear. Cyber Shadow is super challenging, with enemies that can and will send you right back to one of the game’s checkpoints, knocking you into a locked animation of pain as you tumble into instakill spikes below. The game takes a lot of inspiration from classic side-scrollers, with Ninja Gaiden being the clearest inspiration. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |